A VR boxing game where you can put on your gloves and fight the formidable Chupacabra.
This simulator creates successive generations of running figures, which learn to run using a neural network and the principles of natural selection.
A week of work focused on an augmented model, presented to the elected officials of Villeurbanne.
A semi-serious game developed over several months by a team of 15 at university. It was a final year project on Unreal Engine, focusing on childhood trauma.
Technical test made for H'Ability: an augmented reality game where the player must scan a logo and complete a maze on a mobile device.
First VR experience at H'Ability, aimed to improving neck mobility by tilting the head to control a floating ice floe.
A VR dance game developed at H'Ability, designed to help patients work on balance with a focus on game optimization.