wARgames

Augmented reality game developed at university

During my second year of the Master's course, we had to develop a game in Unity using augmented reality.

Image of wARgames

Initially, the objective was to create a game that only used scanned Aruco codes.

We decided to push the project further. As a big fan of tabletop wargames, I decided to paint three armies and scan them in 3D using the Polycam app. I then developed the game rules in Unity, and we created a system to detect player commands using the Aruco codes.

Image of the game in AR

The project concluded without any visual elements such as animations or visual feedback for player actions - just console information. Despite that, it was very fun to scan the miniatures and see them appear in the game. I also got the opportunity to use Blender and explore augmented reality.

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