Knock Knock

Game created in a team of 6 in 48 hours during a Game Jam

During my second Game Jam, the themes given were Management, Coop, and Horror. Our team consisted of three developers, one sound designer, and two 3D artist. We decided to create an old-school horror game where two players are on a map with a monster. The game is entirely in low poly, resembling a PS1 game.

Screenshot of Knock Knock game

Once the game starts, the player must survive for 5 minutes. After 1 minute, the light gradually decreases until complete darkness. The player needs to use matches to light candles and wood and nails to barricade doors. Since resources are scarce, the player must manage wood to barricade or light up the room using the fireplace. When the monster starts moving, it will roam inside the house. If the player is seen, the monster will rush towards them and attempt to kill them. The game is lost if both players die.

Gameplay screenshot of Knock Knock

This project was particularly fun for several reasons. Working with artists was motivating as the game took shape during development. Additionally, we didn't waste time looking for free assets. Unfortunately, all animations were deleted during the build process. Next time, we will allocate more time to ensure a better build.

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