Alta

Game made entirely in Java

During my two years at IUT, I joined the Paris Descartes "Enigma" video game design club, which still exists today. Eager to progress in Java, we embarked on this gigantic project to create a top-down roguelite RPG with JavaFX. Very busy with our school projects and courses, we worked sporadically on Alta.

The project resulted in the creation of a game engine, the procedural generation of environments, an AI with a pathfinding system, real-time battles, and a leveling-up system. We also developed a map editor in Java to assist the level designers.

The project ended with a significant number of features implemented; however, the lack of artists and sound designers left the game with many placeholders. The choice of Java as the sole programming language and the decision not to use a game engine slowed down the development, but it greatly enhanced our skills in Java and object-oriented programming.

We also used FramaGit and developed with Eclipse as our IDE.