Tilted ice floe

Virtual reality experience developed at H'ability using Unity

This was my first VR project at H'ability, developed as part of a virtual reality rehabilitation pack. The company wanted to help patients exercise their cervical movements. I was provided with a design document stating that the game should involve falling objects on a plank, which would tilt according to the patient’s head movement. The objective was to direct the objects into baskets on either side.

Tilted ice floe VR

My work on this project focused heavily on accessibility. Since the patients weren't seasoned gamers, the game needed to be highly intuitive and guided. I created a "ghost" ice floe, which showed the player what was the correct angle. The design document did not specify the environment, so we conducted research to determine the setting. In addition, I created a custom water shader, which was later reused in other projects for the company.

Tilted ice floe Gameplay

Working with a VR headset, I faced optimization challenges related to my shader, particularly because it required the use of post-processing, which can be demanding on VR hardware.

Water Shader in another H'ability game
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