Ray Tracing

A simple Ray tracing engine to create light sources and shadow casting for 3D objects.

Ray Tracing example

This project was developed entirely in C++ using OpenGL. It was designed to help me understand the basics of Ray Tracing. I created some spheres that are illuminated and cast shadows. Additionally, I modelled Kirby in 3D, flying around to render moving 3D models in real-time.

GitHub repository
C++ language
OpenGL tutorial